﻿package {
	import org.flixel.*; //Allows you to refer to flixel objects in your code
	[SWF(width="640", height="480", backgroundColor="#000000")] //Set the size and color of the Flash file
	[Frame(factoryClass = "Preloader")] //Tells Flixel to use the default preloader
	
	public class Game extends FlxGame {
		[Embed(source = '../content/Mountain Music.mp3')] 
			public static var MountainMusic:Class;
		[Embed(source = '../content/Normal Music.mp3')] 
			public static var NormalMusic:Class;
		[Embed(source = '../content/Roiling Mountain Ambience.mp3')] 
			public static var AmbienceMusic:Class;
		[Embed(source = '../content/Trip Out.mp3')] 
			public static var TripMusic:Class;
		[Embed(source = '../content/You Die.mp3')] 
			public static var DieMusic:Class;
		[Embed(source = '../content/You Win.mp3')] 
			public static var WinMusic:Class;
		[Embed(source = '../content/Monster Dies.mp3')] 
			public static var MonsterSound:Class;
		
		public function Game() {
			super(320, 240, MenuState, 2); //Create a new FlxGame object at 320x240 with 2x pixels, then load PlayState
			FlxG.mouse.show();
			}
	}
	
// HUD: Fonts
}